Unity Basics: A Monetised Android/iOS Game in 4 Hours

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Unity Basics: A Monetised Android/iOS Game in 4 Hours
Unity Basics: A Monetised Android/iOS Game in 4 Hours
.MP4 | Video: 1280x720, 30 fps(r) | Audio: AAC, 48000 Hz, 2ch | 2.0 GB
Duration: 4 hours | Genre: eLearning | Language: English

Unity, Basic 3D Game Design with C# Coding. Monetise your games with Ad Support. Suitable for Beginners - Intermediate.

Build a complete Android/iOS Games In Unity

Code Functionality In C#


Unity, Basic 3D Game Design with C# Coding. Monetise your games with Ad Support. Suitable for Beginners - Intermediate.
What you'll learn
Build a complete Android/iOS Games In Unity
Monetise Your Games With Ad Support
Code Functionality In C#
Understand how Shaders are used to create interesting visual effects
Polish your Games to be Market Ready.
Have the skills and knowledge to build your own Games.
Requirements
No programming experience necessary, all you need is a computer and an internet connection
Description
In 2013 Dong Nguyen spent 2-3 days making a simple mobile game called Flappy Bird which went on to earn $50,000 a day in ad-sense revenue. In the last half of 2018, it's not uncommon for a single mobile game to pull in over 1 million dollars a DAY in micro-transactions and ad-sense revenue.
In this course, we will be be making a simple but addictive mobile game, that we will monetise with ads in only 4 hours. We will cover;
Installing and Using Unity
Mobile Setup
Variables & Functions
Materials, 3D Models
Player Movement
Mobile Input
Camera Movement
Adjusting Player Models
Project Management
Prefabricated Objects
Grouping Prefabs
Score System
Procedural Level Generation
Object Spawning
Randomised Game Design
Curved World Shader Implementation
Object Memory Management
Menu Systems, Menu Layouts, Menu Animations
Pause Menu
Saving & Loading Data
Unity Ads
Monetisation Design Principles.
Who is the target audience?
Beginner game developers looking at creating mobile games with monetization

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Tags: Basics, Monetised, Android

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